Saturday, December 21, 2019

Video Games And Its Effects On The Media - 1372 Words

Introduction Many studies suggest that violent video games contribute to the aggressions of video games players. Today over 85% of video games contained violence, and the rest have explicit content like sex, drugs, and disregard to human life (Carnagey, Anderson, Bushman, 2007). Someone who is new to video games is exposing themselves to violence, and for many the general concern comes from being influence from such games. For example, video games first influence school shooting that first started in West Paducah, Kentucky in 1997, Jonesboro, Arkansas in 1998, Springfield, Oregon in 1998, etc. Making by example the violent nature of video games (Anderson, 2004). That is of course, researches do not have sufficient evident that video†¦show more content†¦Although the research literature on violent video games is a recent phenomenon, there’s has been little funding for such research (Anderson, 2004). Also taking into account a meta-analysis of published and unpublished studies re veal they may be some levels of bias between video games and violence than disconfirming studies (Decamp, 2015). The negative views the public has of video games has increased the connotation that violent video games act as murder simulators, or that games are gateways for young children to learn to kill. Linking this medium to deadly assaults, and criminalizing the youth (Markey, Markey, French, 2015). One method game researchers use to overcome the limitations of past research is by using PSM (propensity score matching) a statistical method use to estimate the outcomes of a treatment. The results show the comparison of violent video games effects with environmental effects, and social risks. The relationship between the player and their family helps evaluates these behaviors such as violence in home, school, parental attachment, and close supervision (Decamp, 2015). In 1972 the Surgeon General issue a warning that correlates the relationship between media violence and antisocial behavior, and that it requires immediate action. During the past when video games were first introduced, researcher’s studied the relationship between violent media and aggression. Deeming

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